I love questions like that thanks, Nathan! Impossible results are "N" and automatic results give the "D".īut here, let me meta-turn Clerics themselves: I get "D" and the problem disappears. Success, as usual for 1d6 rolls, is 2-in-6 that is, a total of 5+ indicates success. If I used clerics in my games, then I might consider taking out the unnecessary multiplier of "2" throughout this formula, and simply roll 1d6 + Clr level − Undead HD. ![]() ![]() (In some printings of OD&D skeletons are shown as 1/2 HD, with zombies 1 HD, then ghouls 2 HD, etc., adding 1 for each type.) If we extrapolate this, then the "T" values in the table effectively get replaced by 5's and 3's, easy but not automatic success, and when the roll is automatic then you get "D" results. These values can be modeled with a table-free mechanic of rolling 2d6 + 2 × (Cleric level − Undead hit dice), needing a total of 9+ for success. Notice that the places where the results are numerical are very narrow just 3 cells long/wide.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |